- Sujo82
- Posts : 3
Join date : 2019-07-27
Card Requirements
Sat Jul 27, 2019 4:58 pm
First things to begin with, if we want to get the understandings of the game's combo system, layouts on different cards such as, creature cards, event cards, etc...
once those are set we will have the idea of combo system, and have a possibility of finding new ways to make the system more unique.
once those are set we will have the idea of combo system, and have a possibility of finding new ways to make the system more unique.
Re: Card Requirements
Sat Jul 27, 2019 5:19 pm
OK, here is color scheme for card enemies and allies.
The opposite color is natural enemy. The adjacent colors are allies. what this means is an enemy color can never be used on same card if enemy. Also allid color can be sued on card to a certain limit.
we need make a standard of how many CT (color tabs) are allowed per card rarity rating.
The opposite color is natural enemy. The adjacent colors are allies. what this means is an enemy color can never be used on same card if enemy. Also allid color can be sued on card to a certain limit.
we need make a standard of how many CT (color tabs) are allowed per card rarity rating.
Re: Card Requirements
Sat Jul 27, 2019 5:45 pm
Re: Card Requirements
Sun Jul 28, 2019 10:30 am
Sujo, Jimmy.. lets start by giving them rank names.
1- Common
2- Uncommon
3-Rare
4- A Rare
5- S Rare
6- Legendary
Anything to categorize them into power levels.
1- Common
2- Uncommon
3-Rare
4- A Rare
5- S Rare
6- Legendary
Anything to categorize them into power levels.
Re: Card Requirements
Sun Jul 28, 2019 11:24 am
- Sujo82
- Posts : 3
Join date : 2019-07-27
Re: Card Requirements
Tue Jul 30, 2019 1:45 pm
OK, jimmy suggests Common-4 tab, Uncommon-3, tabs, Rare-2 , Legendary- 1 tab.
Re: Card Requirements
Tue Jul 30, 2019 4:28 pm
ok, but something wont work. ill explain. Sice OKH mana or cast points are basically non existant..you could summon a Legendary creature in first round. there has to be a requirements for stronger cards. like legendary you need to link 4 color tabs. meaning in your strategy you are looking to set cards that will accept that card. you get it?
like common cardds are easy to summon..but rare and legendary are harder.
like common cardds are easy to summon..but rare and legendary are harder.
- Sujo82
- Posts : 3
Join date : 2019-07-27
Re: Card Requirements
Tue Jul 30, 2019 5:58 pm
Celvin
Undead
Power: 2
Will: 3
Defence:3
Stamina: 2
Mutated Scorpion
Power: 3
Defence: 4
Undead
Power: 2
Will: 3
Defence:3
Stamina: 2
Mutated Scorpion
Power: 3
Defence: 4
Re: Card Requirements
Tue Jul 30, 2019 6:18 pm
Sujo82 wrote:OK, jimmy suggests Common-4 tab, Uncommon-3, tabs, Rare-2 , Legendary- 1 tab.
Common 4 CT (Color Tabs) = can be summoned with 1 CT conected
Uncommon 4CT - must connect 2 or more
Rare 5 CT - must connect 3 or more
Legendary 5 CT - must connect 4 or more
LEGENDARY S Rank 6CT- Must connect 5 or more
What ya guys think?
changman027 likes this post
- changman027
- Posts : 3
Join date : 2022-08-17
Re: Card Requirements
Fri Aug 19, 2022 10:20 am
[quote="Jamuto"]
Common 4 CT (Color Tabs) = can be summoned with 1 CT conected
Uncommon 4CT - must connect 2 or more
Rare 5 CT - must connect 3 or more
Legendary 5 CT - must connect 4 or more
LEGENDARY S Rank 6CT- Must connect 5 or more
What ya guys think?
Sujo82 wrote:OK, jimmy suggests Common-4 tab, Uncommon-3, tabs, Rare-2 , Legendary- 1 tab.
Common 4 CT (Color Tabs) = can be summoned with 1 CT conected
Uncommon 4CT - must connect 2 or more
Rare 5 CT - must connect 3 or more
Legendary 5 CT - must connect 4 or more
LEGENDARY S Rank 6CT- Must connect 5 or more
What ya guys think?
- changman027
- Posts : 3
Join date : 2022-08-17
Re: Card Requirements
Fri Aug 19, 2022 10:22 am
I like this scheme
- changman027
- Posts : 3
Join date : 2022-08-17
OK Proto Gameplay
Fri Aug 19, 2022 10:23 am
Good morning gentlemen!
Javier, let's clear up the types of cards we'll use for testing gameplay:
A) Attack
B) Defense
C) Health
What else and what power range will be used (1-10 dmg/def/hp) for example.
I would like to see the incorporation of creatures/monsters entering the battlefield.
I was thinking the helpers/familiars take their own space in the grid and their summoning cost is the amount of color/land cards on play, since there's no mana.
I was also thinking each hunter/hero should have an in innate ability that will accrue through the game, eventually increasing the odds for an OverKill.
Example:
Ronnin/Mountaineer (Red)
Innate ability:
Berserk/rage
Berserk can be activated once per 10 tokens, gained everytime an attack damages either creatures, familiars or the hunter. This power will 2x damage during the turn activated.
Once ready, innate abilities may be used at any time during play, like an instant or counter card.
Javier, let's clear up the types of cards we'll use for testing gameplay:
A) Attack
B) Defense
C) Health
What else and what power range will be used (1-10 dmg/def/hp) for example.
I would like to see the incorporation of creatures/monsters entering the battlefield.
I was thinking the helpers/familiars take their own space in the grid and their summoning cost is the amount of color/land cards on play, since there's no mana.
I was also thinking each hunter/hero should have an in innate ability that will accrue through the game, eventually increasing the odds for an OverKill.
Example:
Ronnin/Mountaineer (Red)
Innate ability:
Berserk/rage
Berserk can be activated once per 10 tokens, gained everytime an attack damages either creatures, familiars or the hunter. This power will 2x damage during the turn activated.
Once ready, innate abilities may be used at any time during play, like an instant or counter card.
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